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Steam Workshop Support

Begonnen von angryflo, 07. Juni 2021, 16:18:44

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angryflo

https://www.waf.gg/articles/interview-with-gerald-kohler
Interessant finde ich diesen Absatz aus dem Interview:

ZitatIs the Steam Workshop supported?

"At the moment the Steam Workshop is not supported, but one of our engineers is exclusively working on it and there is already good progress. It will be part of the editor, and we will have some exciting options for our users. But with this exception the full editor will ship with the game and quality data probably needs some preparation time anyway."

Das bedeutet ja, das die Community eigene "DLCS" programmieren kann, die man nach belieben ein und ausschalten kann, wenn man das Spiel spielt.
Das bedeute auch, ein We Are Football wird ,solange die Fans daran bauen, immer aktuell und modifizierbar sein. Also richtig genial.
Die Frage nach dem Quellcode wie bei alten Antoss Teilen wird sich dann nicht mehr stellen... Das ist  :ok: :anbet:

Ich freue mich auf die nächsten Jahre und was alles entstehen wird :-) :schal:

angryflo

Das hört sich schonmal vielversprechend an:

ZitatDatapack & Graphic pack announcement for We Are Football

FM Base has been following the development of We Are Football for a pretty long time. We've been very impressed with the direction the game seems to be heading in, and we have been impressed with how the community is developing.

We intend to support the game with the following packs:

‣ Over 140,000 faces for your save
‣ Over 60,000 logos for your save
‣ A completely up-to-date datapack

We hope to have these available as soon as the game releases, but obviously we are yet to see the editor and we're not entirely sure how that will work.

As some of you may already know, we have supported the other Football Management game for nearly 20 years. We're currently undergoing a substantial website re-build and we can't wait to showcase it initially for the We Are Football Community. We believe it's very exciting. We will not be building WAF into the existing FM Base website as we believe the game deserves its own dedicated website.

We're looking for experienced modders and designers to join our team. If you're interested in doing some super cool behind-the-scenes stuff for We Are Football, please message @Yannök [Moderation] on discord.

UND

Zitat
On 10 June, the new manager "We Are Football" by Gerald Köhler will be released. We would like to announce some great news about this today! FM-Zocker will also provide We Are Football with countless data and graphics with a large patch. Through our FM21 patch we can access a gigantic amount of resources, which will raise WaF to an even higher level. In addition to our huge database of over 11,000 original clubs and 200,000 real players, we can also draw on our collection of thousands of badges, stadium and city images and tens of thousands of player and staff portraits, which has grown over the years.

We will provide you with further news on this in the coming weeks, as soon as we have more information on the structure of the editor, we will be able to make more precise statements about which data we can make available to our community, how and when. We will certainly also provide a first community file for the release of the new manager. Of course, we will also provide you with further updates in the best possible way.

What does this mean for EA FIFA Manager? Nothing at all, we plan to support both games in the future and can implement many things in both managers. However, we are always looking for motivated users for both parts of our project who would like to participate in the work for the files. Currently, we would be very happy about support in the areas of "general research" and "creation of new graphics". Everyone who has the time and the inclination can contribute here in order to increase the quality of the patch even more. If you are interested, please contact us in our forum. We are happy about any help.

You can find more information about the "We Are Football" Manager in our forum.

Homerclon

#2
Zitat von: angryflo am 07. Juni 2021, 16:18:44
Die Frage nach dem Quellcode wie bei alten Antoss Teilen wird sich dann nicht mehr stellen... Das ist  :ok: :anbet:
Das eine impliziert nicht das andere.
Wenn etwas im Quellcode festgelegt ist, lässt sich das nicht zwingend durch eine Mod (auch nicht wenn diese über den Steam Workshop verteilt wird) "überschreiben". Bei manchen Spielen findet sich eine Lösung dafür, bei anderen Spielen findet man dafür nie eine Lösung. Einfacher ist es natürlich (für die Modder), wenn die Spielentwickler so etwas bei der Programmierung bereits berücksichtigen und entsprechende Schnittstellen für die Modder integrieren. Dann hängt es aber auch wieder davon ab, wie umfangreich die Schnittstellen Änderungen zulassen.


Workshop bedeutet nur eines: Leichtere Installation und Mod-Verwaltung für die Spieler, ohne das Tools von dritten (also Fans) nötig sind, oder WSG es selbst machen müsste.

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#3
Jo eben... Offenlegung von Code oder eigene DLCs bedeutet das noch lange nicht.
Hier muss man abwarten was WAF wirklich damit erreichen will. Kann am Ende auch nur für Grafikdateien oder Texte zum Beispiel sein.
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